Roar (move) - Bulbapedia, the community-driven Pokmon encyclopedia
Roar (Japanese: ほえる Roar) is a non-damaging Normal-type move introduced in Generation I. It was TM05 from Generation II to Pokémon Ultra Sun and Ultra Moon as well as in Pokémon Brilliant Diamond and Shining Pearl, and is TM172 in Generation IX.
Effect
Generation I
If Roar is successfully used in a wild Pokémon battle by either Pokémon, the battle will automatically end. In a Trainer battle, Roar has no effect. Roar has 100% accuracy and normal priority.
If the user's level is less than the target's level, there is a chance that Roar will fail, between approximately 10% and 25%, depending on the levels of the two Pokémon. The chance of failure typically increases the higher the target's level is than the user's. Specifically, the chance of failure is the following.
F a i l u r e C h a n c e = ⌊ L e v e l t a r g e t 4 ⌋ L e v e l t a r g e t + L e v e l u s e r + 1 {\displaystyle FailureChance={\frac {\left\lfloor {Level_{target} \over 4}\right\rfloor }{Level_{target}+Level_{user}+1}}}Generation II
When in a Trainer battle, Roar will now force the target to switch with a randomly chosen Pokémon from its Trainer's party. If there is no Pokémon for the target to switch with, Roar will fail. Roar now has a priority of -1.
Roar's chance to fail does not apply to Trainer battles. However, in Trainer battles, Roar will always fail if used before the opponent has made its move. If the player uses Roar against the Red Gyarados or to try escaping from the forced wild Pokémon encounters at Team Rocket HQ, the move will always fail.
Generations III and IV
Roar now has a priority of -6.
Roar is now a sound-based move. Roar fails when used against Pokémon with Soundproof (due to being a sound-based move) or against a Pokémon with Suction Cups or rooted by Ingrain. It no longer fails if it is not used last.
The chance of failure if the user's level is less than the target's is now calculated slightly differently. Specifically, for a random integer X between 0 and 255, Roar fails if the following relation is true:
⌊ X × ( L e v e l t a r g e t + L e v e l u s e r ) 256 ⌋ + 1 ≤ ⌊ L e v e l t a r g e t 4 ⌋ {\displaystyle \left\lfloor {\frac {X\times (Level_{target}+Level_{user})}{256}}\right\rfloor +1\leq \left\lfloor {\frac {Level_{target}}{4}}\right\rfloor }The chance of failure can be approximated by the following formula. However, this approximation may diverge moderately from the true probability for low user and target levels.
F a i l u r e C h a n c e ≈ ⌊ L e v e l t a r g e t 4 ⌋ L e v e l t a r g e t + L e v e l u s e r {\displaystyle FailureChance\approx {\frac {\left\lfloor {\frac {Level_{target}}{4}}\right\rfloor }{Level_{target}+Level_{user}}}}Generation V
In wild Pokémon battles, Roar will now always fail if the user's level is less than the target's. In Trainer battles, Roar will now succeed if it hits, regardless of either Pokémon's level.
Roar is now reflected by Magic Coat and Magic Bounce.
If a battle with wild Pokémon ever involves more than one Pokémon on each side of the battle, Roar will fail if used by the player's Pokémon against a wild Pokémon, but if a wild Pokémon uses it against the player, it will force the target to switch with another Pokémon in the Trainer's party, regardless of the target's level.
Generation VI onwards
Roar now bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move (such as Dig or Fly). Roar can now hit a target even if it has used Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield.
Roar can be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if any of the moves Spikes, Stealth Rock, or Toxic Spikes was used in the prior turn.
If used by the player's Pokémon in an SOS Battle, Roar will fail.
If powered up by a Normalium Z into Z-Roar, the user's Defense stat rises by one stage. Throat Chop cannot prevent a Pokémon from using Z-Roar.
Roar fails when used on a Dynamax or Gigantamax Pokémon.
Description
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Learnset
By leveling up
By TM
By breeding
In other games
Pokémon Mystery Dungeon series
Roar targets the enemy in the front and blows them away by 10 tiles. If the enemy hits a wall, they will take 5 HP of damage; if they hit another Pokémon, they will both take 5 HP damage. A Pokémon that enters a tile they cannot walk on will be warped away. This move is affected by Muzzled status condition. Being a sound-based move, the move is blocked by Soundproof.
Pokémon Rumble Rush
In Pokémon Rumble Rush, all status moves including Roar could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Roar could be seen as a move used by Boss Growlithe and Stoutland.
RoarCharge time | 0.78 seconds |
---|---|
Range type | Arc (wide) |
Target | Enemy |
Additional effect | None |
Pokémon Masters EX
- Description prior to Version 2.10.0 (from June 28, 2021): Forces the opponent's sync pair to switch out.
Description
|
In the anime
Suicune Arcanine Herdier Growlithe | |||
The user roars at the opposing Pokémon, causing the opponent to flee the battle. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
The horn on Suicune's head glows bright blue and it lets out a fierce roar, scaring the opponent and making it go back into its Poké Ball. | |||
Suicune (recurring) | For Ho-Oh the Bells Toll! | Debut | |
Entei growls and black waves come off its body, sending the opponent back to its Poké Ball. | |||
A wild Entei | Entei at Your Own Risk | None | |
Houndoom barks loudly at the opponent, causing the opponent to be scared and go back into its Poké Ball. | |||
Team Magma Grunts' two Houndoom | A Ruin with a View | None | |
Aron roars loudly, letting out a cyclone of sound waves from its mouth, causing rampaging Pokémon to calm down. | |||
Steven's Aron | A Hole Lotta Trouble | None | |
Arcanine roars loudly, causing the opponent to be scared and go back into its Poké Ball. | |||
A wild Arcanine | On Cloud Arcanine | None | |
Exploud yells loudly and light blue circles come out of its mouth and at the opponent, causing it to become scared and run away. Sometimes, before it uses the attack, a flash of light blue light appears inside of Exploud's mouth. | |||
A wild Exploud | Pikachu's Island Adventure | None | |
Lillipup's body becomes outlined in a crimson aura and it yells loudly, releasing invisible shock waves from its mouth that expand outward. The yell has enough force to almost blow the opponent away and causes them to go back into its Poké Ball. This can also force another Pokémon to be switched out in the recalled opponent's place. | |||
Lenora's Lillipup | The Battle According to Lenora! | None | |
Herdier's body becomes outlined in red energy and it howls loudly, releasing invisible circles from its mouth that expand outward. The howl has enough force to almost blow away the opponent and causes them to go into its Poké Ball. This can also force another Pokémon to be switched out in the recalled opponent's place. | |||
Lenora's Herdier | Rematch at the Nacrene Gym! | None | |
Growlithe roars, releasing powerful transparent soundwaves from its mouth and scaring the opponent away. | |||
Officer Jenny's Growlithe | Dreams Are Made of These! | None |
In the manga
Pokémon Adventures
- Blaine's Growlithe was revealed to know Roar on the official website, but he was never shown using the move.
In other generations
Core series games
Side series games
Spin-off series games
Trivia
In other languages
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