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Roar (move) - Bulbapedia, the community-driven Pokmon encyclopedia

Roar (Japanese: ほえる Roar) is a non-damaging Normal-type move introduced in Generation I. It was TM05 from Generation II to Pokémon Ultra Sun and Ultra Moon as well as in Pokémon Brilliant Diamond and Shining Pearl, and is TM172 in Generation IX.

Effect

Generation I

If Roar is successfully used in a wild Pokémon battle by either Pokémon, the battle will automatically end. In a Trainer battle, Roar has no effect. Roar has 100% accuracy and normal priority.

If the user's level is less than the target's level, there is a chance that Roar will fail, between approximately 10% and 25%, depending on the levels of the two Pokémon. The chance of failure typically increases the higher the target's level is than the user's. Specifically, the chance of failure is the following.

F a i l u r e C h a n c e = ⌊ L e v e l t a r g e t 4 ⌋ L e v e l t a r g e t + L e v e l u s e r + 1 {\displaystyle FailureChance={\frac {\left\lfloor {Level_{target} \over 4}\right\rfloor }{Level_{target}+Level_{user}+1}}}

Generation II

When in a Trainer battle, Roar will now force the target to switch with a randomly chosen Pokémon from its Trainer's party. If there is no Pokémon for the target to switch with, Roar will fail. Roar now has a priority of -1.

Roar's chance to fail does not apply to Trainer battles. However, in Trainer battles, Roar will always fail if used before the opponent has made its move. If the player uses Roar against the Red Gyarados or to try escaping from the forced wild Pokémon encounters at Team Rocket HQ, the move will always fail.

Generations III and IV

Roar now has a priority of -6.

Roar is now a sound-based move. Roar fails when used against Pokémon with Soundproof (due to being a sound-based move) or against a Pokémon with Suction Cups or rooted by Ingrain. It no longer fails if it is not used last.

The chance of failure if the user's level is less than the target's is now calculated slightly differently. Specifically, for a random integer X between 0 and 255, Roar fails if the following relation is true:

⌊ X × ( L e v e l t a r g e t + L e v e l u s e r ) 256 ⌋ + 1 ≤ ⌊ L e v e l t a r g e t 4 ⌋ {\displaystyle \left\lfloor {\frac {X\times (Level_{target}+Level_{user})}{256}}\right\rfloor +1\leq \left\lfloor {\frac {Level_{target}}{4}}\right\rfloor }

The chance of failure can be approximated by the following formula. However, this approximation may diverge moderately from the true probability for low user and target levels.

F a i l u r e C h a n c e ≈ ⌊ L e v e l t a r g e t 4 ⌋ L e v e l t a r g e t + L e v e l u s e r {\displaystyle FailureChance\approx {\frac {\left\lfloor {\frac {Level_{target}}{4}}\right\rfloor }{Level_{target}+Level_{user}}}}

Generation V

In wild Pokémon battles, Roar will now always fail if the user's level is less than the target's. In Trainer battles, Roar will now succeed if it hits, regardless of either Pokémon's level.

Roar is now reflected by Magic Coat and Magic Bounce.

If a battle with wild Pokémon ever involves more than one Pokémon on each side of the battle, Roar will fail if used by the player's Pokémon against a wild Pokémon, but if a wild Pokémon uses it against the player, it will force the target to switch with another Pokémon in the Trainer's party, regardless of the target's level.

Generation VI onwards

Roar now bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move (such as Dig or Fly). Roar can now hit a target even if it has used Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield.

Roar can be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if any of the moves Spikes, Stealth Rock, or Toxic Spikes was used in the prior turn.

If used by the player's Pokémon in an SOS Battle, Roar will fail.

If powered up by a Normalium Z into Z-Roar, the user's Defense stat rises by one stage. Throat Chop cannot prevent a Pokémon from using Z-Roar.

Roar fails when used on a Dynamax or Gigantamax Pokémon.

Description

GamesDescription
StadA terrifying roar that drives wild Pokémon away. It is useful only in the wild.
Stad2A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
GSCScares wild foes to end battle.
RSEMakes the foe flee to end the battle.*
A savage roar that makes the foe flee to end the battle.*
ColoXDCauses the target to flee and switch out of battle.*
A savage roar that swaps the target out of battle.*
FRLGThe foe is made to switch out with an ally. In the wild, the battle ends.
DPPtHGSSThe foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
PBRThe foe is scared off and replaced by another Pokémon in its party.*
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.*
BWThe target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
B2W2The target is scared off and switched. In the wild, a battle against a single Pokémon ends.
XYORAS
SMUSUM
SwShBDSPLA
SV
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
PEThe target is scared off, and a different Pokémon is dragged out.

Learnset

By leveling up

By TM

By breeding

In other games

Pokémon Mystery Dungeon series

Roar targets the enemy in the front and blows them away by 10 tiles. If the enemy hits a wall, they will take 5 HP of damage; if they hit another Pokémon, they will both take 5 HP damage. A Pokémon that enters a tile they cannot walk on will be warped away. This move is affected by Muzzled status condition. Being a sound-based move, the move is blocked by Soundproof.

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Roar could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Roar could be seen as a move used by Boss Growlithe and Stoutland.

NormalIC RR.png Roar
Charge time0.78 seconds
Range typeArc (wide)
TargetEnemy
Additional effectNone
Roar Rumble Rush.png

Pokémon Masters EX

  • Description prior to Version 2.10.0 (from June 28, 2021): Forces the opponent's sync pair to switch out.

Description

GamesDescription
MDRBKnocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.
MDTDSSends the target flying. If the target hits a wall or another Pokémon, it sustains damage.
BSLてきポケモンを とおくに ふきとばす ふきとんださきで かべや ポケモンに あたると ダメージをうける
MDGtIIt blows away an enemy straight back. If the enemy crashes into a wall or a Pokémon, it takes damage.
SMDIt blows an enemy away in a straight line. If the enemy crashes into a Pokémon or a wall, the enemy takes damage.
MDRTDXIt blows an enemy away in a straight line. If the enemy crashes into any Pokémon or a wall, both Pokémon take damage.

In the anime

Suicune Roar.png
Suicune Arcanine Roar.png
Arcanine Lenora Herdier Roar.png
Herdier Officer Jenny Growlithe Roar.png
Growlithe
The user roars at the opposing Pokémon, causing the opponent to flee the battle.
PokémonMethod
UserFirst Used InNotes
SuicuneThe horn on Suicune's head glows bright blue and it lets out a fierce roar, scaring the opponent and making it go back into its Poké Ball.
Suicune (recurring)For Ho-Oh the Bells Toll!Debut
EnteiEntei growls and black waves come off its body, sending the opponent back to its Poké Ball.
A wild EnteiEntei at Your Own RiskNone
HoundoomHoundoom barks loudly at the opponent, causing the opponent to be scared and go back into its Poké Ball.
Team Magma Grunts' two HoundoomA Ruin with a ViewNone
AronAron roars loudly, letting out a cyclone of sound waves from its mouth, causing rampaging Pokémon to calm down.
Steven's AronA Hole Lotta TroubleNone
ArcanineArcanine roars loudly, causing the opponent to be scared and go back into its Poké Ball.
A wild ArcanineOn Cloud ArcanineNone
ExploudExploud yells loudly and light blue circles come out of its mouth and at the opponent, causing it to become scared and run away. Sometimes, before it uses the attack, a flash of light blue light appears inside of Exploud's mouth.
A wild ExploudPikachu's Island AdventureNone
LillipupLillipup's body becomes outlined in a crimson aura and it yells loudly, releasing invisible shock waves from its mouth that expand outward. The yell has enough force to almost blow the opponent away and causes them to go back into its Poké Ball. This can also force another Pokémon to be switched out in the recalled opponent's place.
Lenora's LillipupThe Battle According to Lenora!None
HerdierHerdier's body becomes outlined in red energy and it howls loudly, releasing invisible circles from its mouth that expand outward. The howl has enough force to almost blow away the opponent and causes them to go into its Poké Ball. This can also force another Pokémon to be switched out in the recalled opponent's place.
Lenora's HerdierRematch at the Nacrene Gym!None
GrowlitheGrowlithe roars, releasing powerful transparent soundwaves from its mouth and scaring the opponent away.
Officer Jenny's GrowlitheDreams Are Made of These!None

In the manga

Pokémon Adventures

  • Blaine's Growlithe was revealed to know Roar on the official website, but he was never shown using the move.

In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

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Aldo Pusey

Update: 2024-10-06